Scott Adams' Rules

A tribute to the legend who brought us Dilbert.
The Rules

The User Interface to Reality

Levers to get a handle on life
  • Accept the Frame
    There could be a subjective reality, and you can manipulate it.
  • System vs Goals
    Systems work better.
  • Talent Stack
    Intelligently add talents for exponential performance.
  • Affirmations
    Write down and visualize your goals. Feels like it works.
  • Mating Instincts
    Basis of most impulses. Behaviors make more sense with this lens.
  • Freedom
    Worth a lot of trade-offs.
  • Fear
    A motivator. Use if someone is in danger, but otherwise avoid it.
  • Curiosity
    Important and overlooked. Tease what's coming to shape what people do.
  • Novelty
    Triggers memory and attention.
  • Contrast
    Moves people from where they are to where you want them.
  • Repetition
    The more you repeat, the more the wiring gets solidified.
  • Simplicity
    Our brains are simple machines. Anything complicated gets flushed out.
  • Fake Because
    Gets people moving without using logic.
  • Pacing-Leading
    Match someone until they are comfortable. Then you can lead them.
  • Aspiration
    The high-ground manuever. Challenge others to be better.
  • Association
    Associate only with positive things.
  • Pattern Recognition
    Humans are pattern recognition machines, and we're not good at it.
  • Visualization
    The most powerful part of the brain with the biggest influence. Focus on this.